Saturday 27 August 2011

FIFA 12's New Engine "Biggest Change" Since FIFA 07

Original NXTGamer.com article
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May 9th, 2011 at 12:29 pm
EA Canada are making some pretty big claims about the next game in the FIFA series.

Speaking to OXM's Mike Channell on the new Impact Engine developed for FIFA 12, EA Canada has stated:
"It's the biggest change we've made since we rebuilt the engine for next-gen consoles, I mean we rebuilt the engine from scratch, so that's as big as it can get, but since then we're ripping out a big chunk of the game and it's a massive change."

"It solves a lot of problems for us this year, it gives us better accuracy, better momentum, more realistic outcomes, solving a lot of situations that we just tried not to get into before,"

"Now we're opening up the game so you can get into these situations and see new cool and interesting things, but also it lays a foundation for places for us to go in the future,"
One of the enhancements detailed is to do with the tackling system.  If a tackle only clips a player's leg then that player will be able to mostly keep their balance and carry on, but if a tackle gets both legs then the player will go down.  The new Impact Engine also does away with the pre-made animations of previous iterations in favour of Euphoria Engine (Star Wars: The Force Unleashed, Red Dead Redemption) style animations, greatly enhancing realism.
"When you think about the resilience of the player and the ability for someone to take a hit and continue dribbling, we didn't have that ability before in our game because you were either dribbling or you were stumbling. Now we have that grey area and it's something we can play with down the line, just to give you some vision of where we see these kind of things going."
If you're just desperate for more information on this next installment in the FIFA series head over here to buy OXM issue 73 and read to your heart's content.

You can also run along to your nearest game-selling shop and buy the game later this year.

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